Conversations and False Statements at Texas Hold’em Poker – Part 2 of 4

Conversational speech

The easiest way to tell if a poker player is lying is to see if his lips are moving. – Pokerism
Pay attention to what your opponents are saying. Be careful of players who say, “I’m only in this hand because I want to go home”, because what they really want is to stay where they are, stacking their chips in front of them. Most players who say “I feel like betting” don’t like to gamble, as they often feel they have the winning hand.

When an opponent complains DominoQQ Online: “You beat me every time we play heads-up”, be afraid, very afraid. This is a common verbal command to put it in your hand when your opponent has superior cards. Do not listen to an opponent who says “save your money”, because that is not what they mean. If they wanted you to save your money, they would not have placed the bet. This is another variation of Mike Caro’s philosophy “Strong is weak, weak is strong”. However, be careful, as some astute players say this just to create an opposite image.

Another easily noticeable sign is when a talking player is suddenly silent, as it usually means that he has a strong hand. Mike “The Mouth” Matasow is often blamed for this flaw in his game.

These are all examples of how you constantly watch your opponents and just use clues in context. Once you’ve determined your opponent’s playing patterns, don’t try to bluff against an obviously strong hand. It is also prudent to give up marginal hands if you detect the types of signals that show strength.

False Tells

It is often possible to get what you want by faking obvious clues. Doing the reverse of any of the instructions above tends to outwit an observant opponent. Changing gears is not just about your image at the table, but it is important in your own body language and actions at the table. There is a Latin phrase “consu consulto”, which means “accidentally on purpose”. This explains false bogus perfectly.

When you have a strong hand, don’t be afraid to appear agonized by the call or the raise, taking too long or showing an indecisive attitude. A well-placed sigh can give the impression that you have a weak hand. Your opponent may think you are weak and bet accordingly.

Another example of gaining an advantage by using false indicators is to hesitate a bit before checking when you have a weak hand. This can induce other players to check, too, giving your weak hand a free chance to improve.

If you decided to make a bluff, do it quickly. Players are more likely to fold a marginal hand for a quick and decisive bet than an extended bet. The ability to distinguish and take advantage of another player’s referrals is a very powerful tool. While its proper use should take your game to the next level, you should see the signs as a supplement to the solid fundamental game. Use the information you’ve learned to make difficult or marginal decisions easier and make your game more profitable.

Provide information for information

Open notices are not the only way to get information at the table. Whenever someone shows cards, it is beneficial. If there is a big raise up ahead and you are the last to act, instead of just mucking, show a weak hand that just folded. You are not giving your opponents anything, but if they return by showing your cards, you have obtained information to use in later hands.

It is usually not a solid philosophy to show your hand while moving. Showing occasional winning hands or bluffs can help portray an image, especially a fake one. When trying to portray a loose image, showing a bluff at the beginning, even if unsuccessfully, can assist in the formation of a loose image. The next time you have a monster hand, bet in the same way as the bluff, and other players can see it as another bluff attempt, allowing you to collect extra bets. The same is true when showing a monstrous hand at the beginning, even if everyone folds. If you have successfully built a conservative image, it can cause other players to give up on a bluff or semi-bluff later.

It is important to gather information from other players to use against them later. It is just as important to give information to other people that you can use against them later.

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